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I’m still digging around more, so I just may find some more titles to add to this list. It was quite a chore going through the Gameboy’s large library (especially when you consider how long the handheld was on the retail market), so I’m sure I missed a few titles. While most of the games that we cover in this piece are only playable on the more powerful Gameboy Color (The processor is twice as fast as a Game Boy’s, and has three times as much memory), there will be some mentions of some games that were primarily for the original Gameboy. This article will touch on a few examples of notable Game Boy software that resulted from such efforts.
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#Game boy dmg forum portable#
Modeled closely off the design of the NES, it miniaturized Nintendo’s already successful formula for computer entertainment in a compact form factor, igniting the portable gaming market as we know it today.īut like many consoles past, the Game Boy’s true potential would remain obscured were it not for the efforts of the inventive software engineers who, like the demosceners before them, pushed the hardware to its maximum. These artists, many of whom went on to make games themselves, engaged in programming contests, creating increasingly impressive audiovisual demonstrations that pushed the physical limits of the hardware they used.ĭecades later, countless console historians have credited the Game Boy as an impressive feat of engineering that championed the hardware of its time. In the 1980’s, a loose international culture of computer graphics artists and musicians formed what is now known as the demoscene.
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See Older Entries of the Games That Pushed The Limits Series Special Thanks to Satoshi_Matrix, Noiseredux, and other Racketboy forum members Game Boy Games That Pushed The Limits of Graphics & Sound